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termLists.c
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C/C++ Source or Header
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1995-02-07
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6KB
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305 lines
/*
** termLists.c
**
** Generic list management routines
**
** Copyright © 1990-1995 by Olaf `Olsen' Barthel
** All Rights Reserved
*/
#include "termGlobal.h"
/* ClearGenericList(struct GenericList *List):
*
* Clear a generic list, free its contents.
*/
VOID __regargs
ClearGenericList(struct GenericList *List)
{
ObtainSemaphore(&List -> ListSemaphore);
FreeList((struct List *)&List -> ListHeader);
List -> ListCount = 0;
ReleaseSemaphore(&List -> ListSemaphore);
}
/* DeleteGenericList(struct GenericList *List):
*
* Free a generic list, including its contents.
*/
VOID __regargs
DeleteGenericList(struct GenericList *List)
{
ClearGenericList(List);
FreeVecPooled(List);
}
/* CreateGenericList():
*
* Create a generic list.
*/
struct GenericList *
CreateGenericList()
{
struct GenericList *List;
if(List = (struct GenericList *)AllocVecPooled(sizeof(struct GenericList),MEMF_ANY | MEMF_CLEAR | MEMF_PUBLIC))
{
NewList((struct List *)&List -> ListHeader);
InitSemaphore(&List -> ListSemaphore);
List -> ListCount = 0;
}
return(List);
}
/* FirstGenericListNode(struct GenericList *List):
*
* Pick the first node in a generic list.
*/
struct Node * __regargs
FirstGenericListNode(struct GenericList *List)
{
struct Node *Node;
ObtainSemaphore(&List -> ListSemaphore);
if(List -> ListHeader . mlh_Head -> mln_Succ)
Node = List -> ListNode = (struct Node *)List -> ListHeader . mlh_Head;
else
Node = NULL;
ReleaseSemaphore(&List -> ListSemaphore);
return(Node);
}
/* LastGenericListNode(struct GenericList *List):
*
* Pick the last node in a generic list.
*/
struct Node * __regargs
LastGenericListNode(struct GenericList *List)
{
struct Node *Node;
ObtainSemaphore(&List -> ListSemaphore);
if(List -> ListHeader . mlh_Head -> mln_Succ)
Node = List -> ListNode = (struct Node *)List -> ListHeader . mlh_TailPred;
else
Node = NULL;
ReleaseSemaphore(&List -> ListSemaphore);
return(Node);
}
/* NextGenericListNode(struct GenericList *List):
*
* Pick the next successive node in a generic list.
*/
struct Node * __regargs
NextGenericListNode(struct GenericList *List)
{
struct Node *Node;
ObtainSemaphore(&List -> ListSemaphore);
if(List -> ListNode)
{
if(List -> ListNode -> ln_Succ -> ln_Succ)
Node = List -> ListNode = List -> ListNode -> ln_Succ;
else
Node = NULL;
ReleaseSemaphore(&List -> ListSemaphore);
}
else
{
ReleaseSemaphore(&List -> ListSemaphore);
Node = FirstGenericListNode(List);
}
return(Node);
}
/* PrevGenericListNode(struct GenericList *List):
*
* Pick the preceding node in a generic list.
*/
struct Node * __regargs
PrevGenericListNode(struct GenericList *List)
{
struct Node *Node;
ObtainSemaphore(&List -> ListSemaphore);
if(List -> ListNode)
{
if(List -> ListNode -> ln_Pred -> ln_Pred)
Node = List -> ListNode = List -> ListNode -> ln_Pred;
else
Node = NULL;
ReleaseSemaphore(&List -> ListSemaphore);
}
else
{
ReleaseSemaphore(&List -> ListSemaphore);
Node = LastGenericListNode(List);
}
return(Node);
}
/* DeleteGenericListNode(struct GenericList *List,struct Node *Node):
*
* Delete a single node from a generic list.
*/
VOID __regargs
DeleteGenericListNode(struct GenericList *List,struct Node *Node)
{
ObtainSemaphore(&List -> ListSemaphore);
if(!Node)
Node = List -> ListNode;
if(Node)
{
if(Node == List -> ListNode)
{
if(Node -> ln_Succ -> ln_Succ)
List -> ListNode = Node -> ln_Succ;
else
{
if(Node -> ln_Pred -> ln_Pred)
List -> ListNode = Node -> ln_Pred;
else
List -> ListNode = NULL;
}
}
FreeNode(Node);
List -> ListCount--;
}
ReleaseSemaphore(&List -> ListSemaphore);
}
/* CreateGenericListNode(LONG Size,STRPTR Name):
*
* Create a new generic list node.
*/
struct Node * __regargs
CreateGenericListNode(LONG Size,STRPTR Name)
{
struct Node *Node;
LONG Head;
if(Size < sizeof(struct Node))
Head = Size = sizeof(struct Node);
else
Head = Size;
if(Name)
Size += strlen(Name) + 1;
if(Node = (struct Node *)AllocVecPooled(Size,MEMF_ANY | MEMF_CLEAR | MEMF_PUBLIC))
{
if(Name)
{
Node -> ln_Name = ((char *)Node) + Head;
strcpy(Node -> ln_Name,Name);
}
else
Node -> ln_Name = NULL;
}
return(Node);
}
/* AddGenericListNode(struct GenericList *List,struct Node *Node,BYTE Mode):
*
* Add a node to a generic list.
*/
VOID __regargs
AddGenericListNode(struct GenericList *List,struct Node *Node,BYTE Mode)
{
ObtainSemaphore(&List -> ListSemaphore);
switch(Mode)
{
case ADD_GLIST_BOTTOM:
AddTail((struct List *)&List -> ListHeader,Node);
break;
case ADD_GLIST_TOP:
AddHead((struct List *)&List -> ListHeader,Node);
break;
case ADD_GLIST_BEHIND:
if(List -> ListNode)
Insert((struct List *)&List -> ListHeader,Node,List -> ListNode);
else
AddTail((struct List *)&List -> ListHeader,Node);
break;
case ADD_GLIST_BEFORE:
if(List -> ListNode && List -> ListNode != (struct Node *)List -> ListHeader . mlh_Head)
Insert((struct List *)&List -> ListHeader,Node,List -> ListNode -> ln_Pred);
else
AddHead((struct List *)&List -> ListHeader,Node);
break;
}
List -> ListNode = Node;
List -> ListCount++;
ReleaseSemaphore(&List -> ListSemaphore);
}
/* GenericListCount(struct GenericList *List):
*
* Return the number of generic list entries.
*/
LONG __regargs
GenericListCount(struct GenericList *List)
{
LONG Count;
ObtainSemaphore(&List -> ListSemaphore);
Count = List -> ListCount;
ReleaseSemaphore(&List -> ListSemaphore);
return(Count);
}